Lea Verou also has a good article on LCH and why it is needed on the web. I use the Lab/LCH tools from W3C and a good amount of code from the LCH color picker made by Lea Verou and Chris Lilley. (Kinda regular.) This is different from RGB (red, green, blue) and HSL/HSV models (hue, saturation, lightness/value) in its math, and thus is more smooth, more uniform, and predictive. LCH is Luma-Chroma-Hue, and it works on perceived lightness, perceived saturation, and regular hue. In short, it uses the LCH color model with the aid of Lab for mixing tints and shadows. The generator also works for HDR graphics and is not bound by sRGB.Īnd all that for free, for commercial and whatever projects, with no strings attached.For example, almost every color scheme generator with a complementary color scheme will return bright yellow for dark blue, when they are so different! This generator will make sure the colors are of the same perceivable lightness - a complementary color for a yellow is sky blue.Instead of using direct arithmetic formulas, it works based on how humans see. The coloring algorithms here differ from regular color wheels and number crunching.For a pixel-art animation, for a still image, for a game. This generator creates a grid of colors, allowing you to make a full palette for your art pieces. ![]() ![]() Actually, there is so much science that you should really try hard to fully comprehend it. Nope, it ain't your regular triad/complimentary color generator, it is a palette generator, and it is backed up by science™️.
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